Grace, LindsayDr. Lindsay Grace - C. Michael Armstrong Professor of Fine Artshttp://hdl.handle.net/2374.MIA/51452024-03-29T11:32:05Z2024-03-29T11:32:05ZResearch Directions for Pushing Harnessing Human Computation to Mainstream Video GamesJamieson, PeterHall, JackGrace, Lindsayhttp://hdl.handle.net/2374.MIA/50202014-09-04T13:10:40Z2014-02-05T00:00:00ZResearch Directions for Pushing Harnessing Human Computation to Mainstream Video Games
Jamieson, Peter; Hall, Jack; Grace, Lindsay
In this paper, we propose a research direction that will allow the harnessing
of human computation to be included in mainstream video games. Human
computing resources are vastly different and superior in some cases compared
to traditional computing machines. Previous findings in this domain
showed that humans playing FoldIt, a protein folding video game, created
new solutions to the problem that were previously unknown. Successes like
these suggest that harnessing human computation through games can provide
the world with a new computation resource, but existing games in this
domain tend to be built around the problem. This means a large population
of game players remains unharnessed. We, however, hypothesize that
focusing research efforts on the synergy of understanding isomorphing problems,
identifying problem solving behavior in mainstream video games, and
an understanding of real-world problems is a direction that will allow us to
merge harnessing human computation into these mainstream games.
2014-02-05T00:00:00ZDiscomfort Design: Critical Reflection through Uncomfortable PlayGrace, Lindsayhttp://hdl.handle.net/2374.MIA/50192014-09-04T13:10:49Z2014-02-05T00:00:00ZDiscomfort Design: Critical Reflection through Uncomfortable Play
Grace, Lindsay
Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit moments when art transgresses some unforeseen territory leaving us with fear of its potential. This paper explores the potential of taboo game design.
2014-02-05T00:00:00ZCritical Gameplay: Software Studies in Computer GameplayGrace, Lindsay D.http://hdl.handle.net/2374.MIA/44032014-09-04T13:11:05Z2010-10-12T00:00:00ZCritical Gameplay: Software Studies in Computer Gameplay
Grace, Lindsay D.
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes. The ongoing
project seeks to identify the dominant values,
philosophies and problem solving models reinforced by computer games and provides prototypical alternates to those standards.
2010-10-12T00:00:00Z