Now showing items 68-73 of 73

  • Tool for Structural Testing of Rule-based System 

    Temchareon, Piyapattana (1993-05-01)
    Traditional software testing techinque are useful in testing some components of the expert systems, such as the interference engine. However, there is a need for the development of a testing method that tests the structure ...
  • Towards the Realization of a DSML for Machine Learning: A Baseball Analytics Use Case 

    Koseler, Kaan; Stephan, Matthew
    Using machine learning (ML) for big data is challenging, requiring specialized knowledge of the domain, learning algorithms, and software engineering. To demonstrate the viability of model-driven engineering in the ML ...
  • User Interface Implementation for Network License Management System 

    Jiang, Jianli (1992-08-01)
    This paper describes a project to understand and enhance a distributed application - the Applied Science Microlab Network License Management System(NLMS1, and to design and implement an improved user interface for that ...
  • Using the Inverted Classroom to teach Software Engineering 

    Gannod, Gerald; Burge, Janet; Helmick, Michael (2007-01-01)
    An inverted classroom is a teaching environment that mixes the use of technology with hands-on activities. In an inverted classroom, typical in-class lecture time is replaced with laboratory and in-class activities. Outside ...
  • Visual Depiction of Decision Statements: What is Best for Programmers and Non-programmers 

    Kiper, James; Auerheimer, Brent; Ames, Charles (1997-03-01)
    This paper reports the results of two experiments investigating differences in comprehensibility of textual and graphical notations for representing decision statements. The first experiment was a replication of a prior ...
  • Visual Programming: Concepts and Implementations 

    Howard, Elizabeth (1994-08-01)
    The computing environment has changed dramatically since the advent of the computer. Enhanced computer graphics and sheer processing power have ushered in a new age of computing. User interfaces have advanced from simple ...