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Research Directions for Pushing Harnessing Human Computation to Mainstream Video Games
(2014-02-05)
In this paper, we propose a research direction that will allow the harnessing
of human computation to be included in mainstream video games. Human
computing resources are vastly different and superior in some cases ...
Discomfort Design: Critical Reflection through Uncomfortable Play
(2014-02-05)
Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit ...