A Heaping Scoop of Literacy, with a Side of Gamification

dc.contributor.authorConley, Kara
dc.contributor.authorDel Biondo, Kayla
dc.contributor.authorHoffman, Kim
dc.contributor.authorPotter, Nicole
dc.contributor.authorScarson, Jillian
dc.date.accessioned2020-03-27T21:57:04Z
dc.date.available2020-03-27T21:57:04Z
dc.date.published2020
dc.description.abstractThe workshop described in this chapter combines gamification with information and data literacy instruction using an “escape room”-style format. Undergraduate students escape the room by successfully completing timed challenges. These challenges help students develop the skills to be information and data literate “smart searchers” throughout their college experience.en_US
dc.identifier.otherConley, K., Del Biondo, K., Potter, N., Hoffman, K., Scarson, J. (2020). A Heaping Scoop of Literacy... with a Side of Gamification. In S. E. Morris (Ed.). The Critical Thinking About Sources Cookbook (pp. 121-122). ACRL.en_US
dc.identifier.urihttp://hdl.handle.net/2374.MIA/6599
dc.rightsAttribution-NonCommercial 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/*
dc.titleA Heaping Scoop of Literacy, with a Side of Gamificationen_US
dc.typeBook Chapteren_US

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