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dc.contributor.authorGriffin, Chrissandraen_US
dc.date.accessioned2008-07-22T19:31:35Zen_US
dc.date.accessioned2013-07-10T15:06:28Z
dc.date.available2008-07-22T19:31:35Zen_US
dc.date.available2013-07-10T15:06:28Z
dc.date.issued1995-05-01en_US
dc.date.submitted2008-03-17en_US
dc.identifier.uri
dc.identifier.urihttp://hdl.handle.net/2374.MIA/233en_US
dc.description.abstractClient/Sewer technology has become a hot topic. It has changed the way we think about systems development and implementation. In this paper a proposed experimental system is used as a test case to help define whether development using client/sewer technology will change the traditional steps that each developer must go through in order to successfully complete a computer based system.en_US
dc.titlePrototyping in a Centralized vs. Client/Server Environmenten_US
dc.typeTexten_US
dc.type.genreReporten_US


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