Prototyping in a Centralized vs. Client/Server Environment
dc.contributor.author | Griffin, Chrissandra | en_US |
dc.date.accessioned | 2008-07-22T19:31:35Z | en_US |
dc.date.accessioned | 2013-07-10T15:06:28Z | |
dc.date.available | 2008-07-22T19:31:35Z | en_US |
dc.date.available | 2013-07-10T15:06:28Z | |
dc.date.issued | 1995-05-01 | en_US |
dc.date.submitted | 2008-03-17 | en_US |
dc.identifier.uri | ||
dc.identifier.uri | http://hdl.handle.net/2374.MIA/233 | en_US |
dc.description.abstract | Client/Sewer technology has become a hot topic. It has changed the way we think about systems development and implementation. In this paper a proposed experimental system is used as a test case to help define whether development using client/sewer technology will change the traditional steps that each developer must go through in order to successfully complete a computer based system. | en_US |
dc.title | Prototyping in a Centralized vs. Client/Server Environment | en_US |
dc.type | Text | en_US |
dc.type.genre | Report | en_US |