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dc.contributor.authorKoseler, Kaan
dc.contributor.authorStephan, Matthew
dc.date.accessioned2018-04-12T19:34:52Z
dc.date.available2018-04-12T19:34:52Z
dc.identifier.urihttp://hdl.handle.net/2374.MIA/6234
dc.description.abstractThis entry contains all the artifacts created and data utilized in our research on developing a Machine Learning DSML, models, and software for a Baseball Case Study.en_US
dc.rightsAttribution 3.0 United States (CC BY 3.0 US)*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.titleResearch Artifacts for Machine Learning DSML Baseball Case Studyen_US
dc.typeOtheren_US
dc.date.published2018-04-12


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  • Stephan, Matthew
    Dr. Matthew Stephan - Assistant Professor, Computer Science & Software Engineering

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Attribution 3.0 United States (CC BY 3.0 US)
Except where otherwise noted, this item's license is described as Attribution 3.0 United States (CC BY 3.0 US)